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010 _a0691121834
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099 _tOUVR
_zALEX19483
100 _a20090916d2005 k y0frey50 ba
101 0 _aeng
_2639-2
102 _aUS
105 _aa a 001yy
106 _ar
181 _6z01
_ctxt
_2rdacontent
181 1 _6z01
_ai#
_bxxxe##
182 _6z01
_cn
_2rdamedia
182 1 _6z01
_an
200 1 _a˜A œfirst course in scientific computing
_esymbolic, graphic, and numeric modeling using Maple, Java, Mathematica, and Fortran90
_fRubin H. Landau
_gcontributors, Robyn Wangberg,... Kyle Augustson,... M. J. Páez... [et al.]
210 _aPrinceton (N.J.)
_cPrinceton University Press
_dcop. 2005
215 _a1 vol. (xxiv-481 p.)
_cill., couv. ill. en coul.
_d27 cm
_e1 CD-ROM
320 _aBibliogr. p. [471]-475. Index
359 2 _cIntroduction
_bPart.1. Maple (or mathematica) by doing
_cGetting started with Maple
_cNumbers, expressions, functions; rocket golf
_cVisualizing data, abstract types; electric fields
_cSolving equations, differentiation; towers
_cIntegration; power and energy usage (also 14)
_cMatrices and vectors; rotation
_cSearching, programming; dipsticks
_bPart. 2. Java (or Fortran90) by doing
_cGetting started with Java
_cData types, limits, methods; rocket golf
_cVisualization with Java, classes, packages
_cFlow control via logic; projectiles
_cJava input and output
_cNumerical integration; power and energy usage
_cDifferential equations with Java and Maple
_cObject-oriented programming; complex currents
_cArrays: vectors, matrices; rigid-body rotations
_cAdvanced objects; baton projectiles
_cDiscrete math, arrays as bins, bug dynamics
_c2-D arrays: file I/O, PDEs; realistic capacitor
_cWeb computing, applets, primitive graphics
_bPart. 3. LATEX survival guide
_cLATEX for text
_cLATEX for mathematics
606 _aScience
_xData processing
_2lc
606 _3027248275
_aSciences
_3027234886
_xInformatique
_2rameau
700 1 _3116281820
_aLandau
_bRubin H.
_4070